Develop your digital tabletop expertise by seamlessly incorporating towers into your Fantasy Grounds campaigns. Towers, towering constructions steeped in lore and journey, can function formidable fortresses, enigmatic dungeons, or hidden sanctuaries. Including them to your recreation unlocks a wealth of potentialities, enhancing immersion and creating unforgettable encounters. This information will give you step-by-step directions on find out how to seamlessly combine towers into your Fantasy Grounds world, empowering you to craft fascinating storylines and unforgettable battles.
To start, you need to first import the tower picture information into your Fantasy Grounds library. These information will be obtained from varied sources, comparable to official module packs or community-created property. As soon as imported, you’ll be able to place the tower in your map utilizing the thing placement instruments. By deciding on the suitable picture and adjusting its dimension and orientation, you’ll be able to place the tower strategically inside your recreation world. Moreover, you’ll be able to modify the tower’s properties, comparable to its identify, description, and lighting results, to customise its look and improve its performance.
Moreover, you’ll be able to add interactive parts to your tower to make it a really dynamic entity. By creating zones throughout the tower, you’ll be able to outline particular areas that set off occasions, comparable to fight encounters or dialogue interactions. You too can incorporate customized scripts to automate actions and add depth to the tower’s performance. By leveraging these superior options, you’ll be able to create a completely immersive and interactive tower that can captivate your gamers and improve their gaming expertise.
Importing a Tower Map into Fantasy Grounds
Importing a tower map into Fantasy Grounds is a comparatively easy course of that may be accomplished in just a few steps. First, you will have to find the map file that you just wish to import. This file will be in a wide range of codecs, comparable to .jpg, .png, or .bmp. Upon getting positioned the map file, you will have to open Fantasy Grounds and create a brand new marketing campaign. Upon getting created a brand new marketing campaign, you will have to click on on the “Maps” tab after which click on on the “Import Map” button. A dialog field will seem that can will let you choose the map file that you just wish to import. Upon getting chosen the map file, click on on the “Open” button. The map will then be imported into Fantasy Grounds and can seem within the “Maps” tab.
Including a Tower Map to a Scene
Upon getting imported a tower map into Fantasy Grounds, you’ll be able to add it to a scene. To do that, click on on the “Scenes” tab after which click on on the “Add Scene” button. A dialog field will seem that can will let you enter the identify of the brand new scene. Upon getting entered the identify of the brand new scene, click on on the “OK” button. The brand new scene will then be created and can seem within the “Scenes” tab. So as to add the tower map to the brand new scene, click on on the “Maps” tab after which drag and drop the map onto the brand new scene.
Setting the Map Dimension and Place
Upon getting added the tower map to the brand new scene, you’ll be able to set the map dimension and place. To do that, click on on the “Map” tab after which click on on the “Dimension and Place” button. A dialog field will seem that can will let you set the map dimension and place. The map dimension is measured in pixels and the map place is measured in toes. Upon getting set the map dimension and place, click on on the “OK” button. The map will then be resized and repositioned.
Map Format | Supported |
---|---|
.jpg | Sure |
.png | Sure |
.bmp | Sure |
Making a New Tower Tile Set
Creating a brand new tower tile set entails the next steps.
1. Creating the Base Tiles
Start by making a base grid of tiles that can kind the inspiration of your tower. These tiles ought to be easy squares or rectangles and ought to be sized to suit the dimensions of your different tiles. For instance, in case your different tiles are 100 pixels by 100 pixels, your base tiles must also be 100 pixels by 100 pixels.
2. Including Particulars to the Base Tiles
Upon getting created the bottom tiles, you’ll be able to start including particulars to them. This will embrace including home windows, doorways, balconies, and different architectural options. When including particulars, think about the next elements:
- The size of the tiles: The main points ought to be sufficiently small to suit on the tiles with out wanting cluttered or overwhelming.
- The type of the tower: The main points ought to match the general type of the tower, whether or not it’s a medieval citadel, a contemporary skyscraper, or one thing else.
- The aim of the small print: Some particulars could serve a useful objective, comparable to home windows or doorways, whereas others could also be purely ornamental, comparable to balconies or ornamentation.
Here’s a desk summarizing the elements to contemplate when including particulars to your tower tile set:
Issue | Description |
---|---|
Scale | The scale of the small print in relation to the dimensions of the tiles |
Model | The architectural type of the small print |
Objective | The useful or ornamental objective of the small print |
Configuring the Tower’s Properties
As soon as the tower is positioned on the canvas, you’ll be able to right-click on it to entry its properties. The properties window is split into a number of tabs, every of which lets you configure a special facet of the tower.
The Normal tab incorporates fundamental details about the tower, comparable to its identify, description, and dimension. You too can set the tower’s alignment and possession right here.
Lighting
The Lighting tab lets you configure the tower’s lighting. You possibly can select from a wide range of lighting results, comparable to ambient gentle, spotlights, and flickering candles. You too can set the colour and depth of the sunshine.
The next desk lists the completely different lighting results which might be out there in Fantasy Grounds:
Impact | Description |
---|---|
Ambient Mild | A tender, diffuse gentle that fills all the tower. |
Highlight | A vibrant, centered gentle that can be utilized to spotlight particular areas of the tower. |
Flickering Candles | A flickering gentle that simulates the impact of candles. |
You need to use the Preview button to see how the lighting results will look within the tower.
Including Rooms and Partitions to the Tower
Upon getting created the essential construction of your tower, you can begin including rooms and partitions to create a extra complicated structure.
Creating Rooms
To create a room, choose the “Room” instrument from the toolbar. Then, click on and drag to create the define of the room. You possibly can alter the dimensions and form of the room by dragging the corners or sides of the define.
Including Partitions
So as to add partitions to a room, choose the “Wall” instrument from the toolbar. Then, click on on the sting of the room the place you wish to add the wall. You possibly can drag the mouse to create the size of the wall, and you’ll alter the peak of the wall by dragging the highest or backside of the wall.
Including Doorways and Home windows
You possibly can add doorways and home windows to your partitions through the use of the “Door” and “Window” instruments from the toolbar.
Instrument | Tips on how to Use |
---|---|
Door | Click on on the sting of a wall so as to add a door. Drag the mouse to set the width of the door. |
Window | Click on on the wall so as to add a window. Drag the mouse to set the dimensions of the window. |
Customizing the Tower’s Look
The looks of your tower in Fantasy Grounds will be personalized in numerous methods. Listed here are the steps concerned:
1. Open the Tower Properties Window
Proper-click on the tower within the Scene tab and choose “Properties”.
2. Choose the Look Tab
Within the Tower Properties window, choose the “Look” tab.
3. Change the Tower’s Picture
To vary the picture of your tower, click on on the “Browse” button and choose a brand new picture file.
4. Customise the Tower’s Dimension and Rotation
You possibly can customise the dimensions and rotation of your tower by adjusting the values within the “Dimension” and “Rotation” fields.
5. Add Customized Tokens to the Tower
So as to add customized tokens to your tower, click on on the “Add Token” button. You possibly can then choose a token out of your library or create a brand new one.
Token | Description |
---|---|
Door | The doorway to the tower. |
Window | A window within the tower. |
Balcony | A balcony on the tower. |
You too can customise the looks of your tokens by adjusting their dimension, rotation, and opacity. To do that, choose a token after which click on on the “Edit Token” button.
Including Lighting and Fog Results
Fantasy Grounds affords a strong lighting and fog system that may add depth and environment to your digital tabletop. To create lighting results, go to the “Scene Lighting” tab within the “Scene” menu. Right here, you’ll be able to add lights and alter their properties comparable to shade, depth, and vary.
Fog results will be added within the “Scene Fog” tab within the “Scene” menu. You possibly can select from completely different fog varieties, alter the density, and set the fog’s distance from the digicam.
The next desk gives a abstract of the lighting and fog properties you’ll be able to alter:
Mild Property | Description |
---|---|
Coloration | The colour of the sunshine. |
Depth | The brightness of the sunshine. |
Vary | The space at which the sunshine has an impact. |
Sort | The kind of gentle, comparable to directional, level, or spot. |
Fog Property | Description |
---|---|
Sort | The kind of fog, comparable to linear or exponential. |
Density | The thickness of the fog. |
Distance | The space from the digicam at which the fog begins to look. |
Coloration | The colour of the fog. |
Experiment with completely different lighting and fog settings to create atmospheric and immersive scenes in your Fantasy Grounds video games.
Inserting the Tower Map
Start by deciding on the “Insert” tab inside Fantasy Grounds and selecting “Map.” Find your designated tower map and click on “Insert from File.” Alter its place and dimension as wanted.
Putting Lights on the Map
Navigate to the “Layer” tab and choose “Mild.” Click on on the map so as to add a lightweight supply. Repeat this course of to create extra lights.
Configuring Mild Properties
Proper-click on every gentle supply to entry its properties. Alter the “Radius” to manage the realm it illuminates. Choose “Dynamic” for the “Lighting Sort” to make the sunshine reply to motion.
Setting Up Dynamic Lighting for the Tower
Within the “Lighting” tab, guarantee “Dynamic Lighting” is enabled. Alter the “Dynamic Lighting Choices,” comparable to “Fog of Warfare” and “Token Visibility,” to switch how the sunshine sources have an effect on the map.
Creating Line of Sight
To ascertain line of sight between tokens and light-weight sources, right-click on a token and choose “Reset Line of Sight.” It will recalculate visibility primarily based on the present lighting situations.
Troubleshooting Lighting Points
When you encounter flickering or different lighting issues, confirm that the “Dynamic Lighting” possibility is enabled and that the “Lighting” tab settings are configured appropriately. Moreover, disable any third-party plugins that will intrude with lighting.
Ideas for Dynamic Lighting Optimization
To enhance efficiency, restrict the variety of gentle sources on the map and think about using “Occluders” to dam gentle from sure areas. Optimize maps by eradicating pointless objects or partitions that impede line of sight.
Including Objects and NPCs to the Tower
So as to add objects and NPCs to the tower, you will have to make use of the Object and NPC tabs within the Tower Properties window. The Object tab lets you add objects to the tower, whereas the NPC tab lets you add NPCs to the tower.
Objects
So as to add an object to the tower, click on on the Object tab within the Tower Properties window. Then, click on on the Add button. It will open the Add Object window. Within the Add Object window, you’ll be able to choose the kind of object you wish to add, in addition to its identify, description, and different properties.
NPCs
So as to add an NPC to the tower, click on on the NPC tab within the Tower Properties window. Then, click on on the Add button. It will open the Add NPC window. Within the Add NPC window, you’ll be able to choose the kind of NPC you wish to add, in addition to its identify, description, and different properties.
NPC Properties
When you find yourself including an NPC to the tower, you will have to specify its properties. These properties embrace the NPC’s identify, description, race, class, stage, and alignment. You too can specify the NPC’s stats, expertise, and skills.
The NPC’s stats are its energy, dexterity, structure, intelligence, knowledge, and charisma. The NPC’s expertise are its proficiency in varied expertise, comparable to athletics, stealth, and persuasion. The NPC’s talents are its particular talents, comparable to spellcasting or martial arts.
NPC Stock
You too can specify the NPC’s stock. The NPC’s stock is the checklist of things that the NPC is carrying. You possibly can add objects to the NPC’s stock by clicking on the Add button within the Stock tab of the NPC Properties window.
Property | Description |
---|---|
Identify | The identify of the NPC. |
Description | An outline of the NPC. |
Race | The race of the NPC. |
Class | The category of the NPC. |
Degree | The extent of the NPC. |
Alignment | The alignment of the NPC. |
Stats | The NPC’s stats. |
Abilities | The NPC’s expertise. |
Skills | The NPC’s talents. |
Stock | The NPC’s stock. |
Utilizing Macros to Automate Tower Occasions
Macros are a robust instrument in Fantasy Grounds that can be utilized to automate a wide range of duties, together with tower occasions. By making a macro that triggers a particular occasion, it can save you effort and time whereas working your recreation.
To create a macro, open the Macros tab within the Fantasy Grounds interface. Click on the New Macro button and enter a reputation in your macro. Within the Macro Code subject, enter the next code:
“`
[event]tower[/event]
“`
This code will set off the tower occasion when the macro is executed. You possibly can customise the occasion by including extra parameters to the code. For instance, the next code will set off the tower occasion and set the issue to arduous:
“`
[event]tower|problem=arduous[/event]
“`
You too can use macros to automate different facets of tower occasions, comparable to rolling for initiative, establishing the fight tracker, and awarding expertise factors. By making a library of macros, you’ll be able to streamline the method of working tower occasions and make your video games extra pleasant.
Here’s a desk summarizing the completely different parameters that you need to use to customise tower occasions:
Parameter | Description |
---|---|
problem | The issue of the tower occasion. Might be simple, medium, arduous, or lethal. |
stage | The extent of the tower occasion. |
dimension | The scale of the tower occasion. Might be small, medium, or giant. |
treasure | The quantity of treasure that’s awarded for finishing the tower occasion. |
xp | The quantity of expertise factors which might be awarded for finishing the tower occasion. |
Working with A number of Tower Ranges
Fantasy Grounds helps the creation of multi-level towers with completely different maps for every flooring. Here is find out how to handle a number of tower ranges:
- Create the First Degree: Create the primary stage of the tower utilizing the Map Editor.
- Add New Degree: Choose "Tower" > "Add New Degree" to create extra ranges.
- Configure Degree Properties: Set the size, scale, and orientation of every stage.
- Add Map Pictures: Add map photos for every stage by deciding on "Tower" > "Add Map Picture."
- Set Degree Transitions: Use the "Degree Transitions" tab to attach completely different ranges utilizing doorways or stairs.
- Alter Z-axis: Use the "Z" slider within the Map Editor to regulate the vertical positioning of every stage.
- Change Default Degree: Set the default stage that gamers will enter when becoming a member of the sport.
- Customise Degree Names: Rename ranges as wanted to offer descriptive names for every flooring.
- Decide Visibility: Select whether or not to cover or reveal particular ranges to gamers.
- Designate Encounter Degree: Specify the encounter stage of every stage, permitting you to manage the issue of encounters on every flooring. This may be detailed by making a desk in HTML with 4 columns:
Attribute | Description |
---|---|
Tower Degree | The identify of the tower stage. |
Encounter Degree | The encounter stage assigned to the tower stage. |
Problem | The perceived problem of the encounters on the tower stage. |
Obtainable Options | A abstract of the options or important encounters out there on the tower stage. |
Tips on how to add a tower to Fantasy Grounds
Towers are a good way so as to add verticality and problem to your Fantasy Grounds video games. They can be utilized as lookout factors, sniper nests, and even as the ultimate boss battle location. Including a tower to Fantasy Grounds is a comparatively easy course of, and it may be carried out in only a few steps.
First, you will have to create a brand new map in your tower. You are able to do this by clicking on the “Maps” tab within the Fantasy Grounds interface, after which clicking on the “New Map” button. Within the “New Map” dialog field, you will have to pick the dimensions of your map and the kind of terrain you wish to use. Upon getting created your map, you can begin including the tower itself.
So as to add a tower to your map, you’ll be able to both use the “Object” instrument or the “Terrain” instrument. The “Object” instrument will will let you place a pre-made tower in your map, whereas the “Terrain” instrument will will let you create your personal tower from scratch. In case you are utilizing the “Object” instrument, you will have to pick the “Tower” class from the thing library. Upon getting chosen a tower, you’ll be able to click on on the map to put it. In case you are utilizing the “Terrain” instrument, you will have to pick the “Tower” form from the terrain library. Upon getting chosen the tower form, you’ll be able to click on and drag on the map to create your tower.
Upon getting added the tower to your map, you can begin including the inside. You are able to do this by clicking on the “Inside” tab within the Fantasy Grounds interface. Within the “Inside” tab, you can find a wide range of objects that you need to use to furnish your tower. You possibly can add furnishings, weapons, armor, and even NPCs. Upon getting completed including the inside of your tower, it can save you your map and begin enjoying.